If one had sufficient time and patience, it would be possible to bridge the immense distances between planetary systems in real time without once experiencing a pause for the loading of new scenery. Probably the most notable technical feature of the game is that the entire universe is loaded into memory, a feature that completely removes the experience-interrupting delays in game play that result from lengthy load times as the player moves from one area to another. And those that dream of traversing the vast regions of outer space while making a living through the use of their wits, skills, and bravery, have Evochron Mercenary.Ĭonsidering the almost unimaginable vastness of space, it seems inarguable that E-M is the mother of all “sandbox” games. Wannabe pilots have a number of high quality simulations to choose from, as do prospective race drivers.
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But, that having been said, these exotic endeavors share another trait: all of them can be experienced to some degree through the miracle of modern PC gaming. Having seen a pair of NASA’s space shuttles meet tragic and spectacular ends surely put a damper on any desire to pursue space travel as an occupation or avocation. It doesn’t take too many episodes of Flying Wild Alaska or the witnessing of very many violent car wrecks to sully the dreams. Astronaut? Of course.Īll of these virtual careers have something in common: they are very attractive to the desk-bound dreamer, right up until that moment when a chilling dose of reality intrudes. It has some really cool stuff, that could be made into something REALLY cool.I doubt that I am entirely alone in this: as I spend the majority of my waking hours chained to a desk where I craft elegant business logic out of a seemingly infinite supply of pixels, I find that the gift of decades of experience often allows me to devote at least a small portion of my mental activity to daydreaming about more adventurous and rewarding occupations. I wish the developer would hire a few more people. But on a whole, I could only get a few days in before I lost interest. You find a nice, active MP server and play. If you stick with it, you make the control layout work for you, rather then fight you all the time. It feels like the developer tried to do LOTS of things just well enough for them to work, but non of them are all that good or worth doing unless its your first time, or absolutely necessary, like ship upgrading. The ship building/upgrading is interesting, but not nearly fleshed out enough. But once you get down to surface level, there really isn't much to do, that you can't already do in space. You have to take a long, shallow entry or you'll explode. You can't just slam down into the atmosphere and survive. The atmospheric flight is neat, its handled in a interesting way. Once you have them, though, there isn't really a point as you already have what you need.
You can build stations and other items, that give you discounts on items, but building them is a pain. Sure you can trade, but there isn't enough interesting things to do once you have a boatload of cash. There really isn't much to do once you get in there. BUT with persistence, you can get a good grip on it. The UI is AWFUL, and doesn't do all that great a job of letting you know what's going on. But its kind of ugly, it has quite a learning curve and does a poor job of explaining things. But its made by one guy, so that's forgivable.
Its a one man project that uses some free, stock assets. And that did bring about a sense that you were in space, it was immersive in that respect.Īll in all, it further validates FD's choice to do planetary landings after release. I loved the fact that it was all seamless, in true Elite fashion. To the developer's credit, he did an awesome job as a one-man project. In the end, though the fact that you could actually descend onto the planets surface was awesome, it just wasn't very exciting, believable, or imemrsive once you got down there. The cities were just really plain, graphically poor, lifeless, very small, and copy and paste. It was hard to be immersed in the idea you've descended onto an actual planet. The graphics on the surface were pretty bad, just very bland, it was a flat surface of nothingness. The problem is, the scale of the planet was tiny, even 'mountains' were no bigger than my ship. And it was pretty amazing descending through the atmosphere and landing.